#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {"ACE_RangeTable_82mm"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author[] = {"PabstMirror"}; authorUrl = "https://github.com/acemod"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" class RscText; class RscListbox; class RscListNBox; class RscPicture; class RscControlsGroup; class ScrollBar; class RscActiveText; #include "RscInGameUI.hpp" #include "RscRangeTable.hpp" class ACE_Settings { //These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla class GVAR(airResistanceEnabled) { value = 0; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(allowComputerRangefinder) { value = 1; typeName = "BOOL"; isClientSetable = 0; }; class GVAR(allowCompass) { value = 1; typeName = "BOOL"; isClientSetable = 0; }; };