/* * Author: Alganthe * onUnLoad EH for arsenal loadouts display. * * Arguments: * None * * Return Value: * None * * Public: No */ #include "script_component.hpp" #include "..\defines.hpp" GVAR(currentLoadoutsTab) = nil; private _arsenalDisplay = findDisplay IDD_ace_arsenal; private _mouseBlockCtrl = _arsenalDisplay displayCtrl IDC_mouseBlock; GVAR(cameraPosition) = GVAR(previousCameraPos); GVAR(previousCameraPos) = nil; _mouseBlockCtrl ctrlEnable false; _mouseBlockCtrl ctrlCommit 0; [_arsenalDisplay] call FUNC(buttonHide); [_arsenalDisplay , _arsenalDisplay displayCtrl GVAR(currentLeftPanel)] call FUNC(fillLeftPanel);