//XEH_clientInit.sqf #include "script_component.hpp" // Install the render EH on the main display addMissionEventHandler ["Draw3D", DFUNC(render)]; // This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is. // The thread dies as soon as the mission start, so it's not really compiting for scheduler space. [] spawn { // Wait until the map display is detected waitUntil {(!isNull findDisplay 12)}; // Install the render EH on the map screen ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", DFUNC(render)]; }; ["ACE3", QGVAR(InteractKey), "Interact Key", {[0] call FUNC(keyDown)}, {[0] call FUNC(keyUp)}, [219, [false, false, false]], false] call cba_fnc_addKeybind; //Left Windows Key ["ACE3", QGVAR(SelfInteractKey), "Self Actions Key", {[1] call FUNC(keyDown)}, {[1] call FUNC(keyUp)}, [219, [false, true, false]], false] call cba_fnc_addKeybind; //Left Windows Key + Ctrl/Strg