// by commy2 #include "script_component.hpp" private "_control"; _control = uiNamespace getVariable ["ACE_ctrlShortdotReticle", controlNull]; if (cameraView != "GUNNER" || {currentWeapon ACE_player != primaryWeapon ACE_player}) exitWith { _control ctrlShow false; }; private ["_size", "_sizeX", "_sizeY"]; _size = call EFUNC(common,getZoom); _sizeX = _size/4; _sizeY = _sizeX*safezoneW/safezoneH; _control ctrlSetPosition [ safezoneX+0.5*safezoneW-0.5*_sizeX, safezoneY+0.5*safezoneH-0.5*_sizeY, _sizeX, _sizeY ]; _control ctrlCommit 0; _control ctrlShow true;