#include "script_component.hpp" /* * Author: alganthe * Add a full arsenal to an object * * Arguments: * 0: The module logic * * Return Value: * None * * Public: No */ params ["_logic"]; if (!local _logic) exitWith {}; private _object = attachedTo _logic; TRACE_3("moduleAddArsenal",_logic,_object,typeOf _object); switch (true) do { case (isNull _object): { [LSTRING(NothingSelected)] call FUNC(showMessage); }; case (isPlayer _object): { ["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage); }; case (!alive _object): { [LSTRING(OnlyAlive)] call FUNC(showMessage); }; default { TRACE_1("BIS_fnc_arsenal: AmmoboxInit",_object); // Global Effects: "Action to access the Arsenal will be added automatically on all clients." ["AmmoboxInit", [_object, true]] call BIS_fnc_arsenal; }; }; deleteVehicle _logic;