#include "script_component.hpp" /* * Author: mharis001 * Full heal unit. * * Arguments: * 0: The module logic * * Return Value: * None * * Example: * [LOGIC] call ace_zeus_fnc_moduleHeal * * Public: No */ params ["_logic"]; if !(local _logic) exitWith {}; private _unit = attachedTo _logic; // Validate module target scopeName "Main"; private _fnc_errorAndClose = { params ["_msg"]; deleteVehicle _logic; [_msg] call FUNC(showMessage); breakOut "Main"; }; switch (false) do { case !(isNull _unit): { [LSTRING(NothingSelected)] call _fnc_errorAndClose; }; case (_unit isKindOf "CAManBase"): { [LSTRING(OnlyInfantry)] call _fnc_errorAndClose; }; case (alive _unit): { [LSTRING(OnlyAlive)] call _fnc_errorAndClose; }; }; // Heal validated target if (["ace_medical"] call EFUNC(common,isModLoaded) && {EGVAR(medical,level) > 0}) then { [QEGVAR(medical,treatmentAdvanced_fullHealLocal), [_unit, _unit], _unit] call CBA_fnc_targetEvent; } else { // BI's scripted revive system if ((missionNamespace getVariable ["bis_revive_mode", 0]) != 0) then { ["#rev", 1, _unit] call BIS_fnc_reviveOnState; _unit setVariable ["#rev", 1, true]; } else { _unit setDamage 0; }; }; deleteVehicle _logic;