#include "script_component.hpp" private ["_unit"]; _unit = _this select 0; if !(local _unit) exitWith {}; _unit setVariable [QGVAR(selectedWeaponOnRearm), nil]; _unit setVariable [QGVAR(carriedMagazine), nil]; _dummy = _unit getVariable [QGVAR(dummy), objNull]; if !(isNull _dummy) then { detach _dummy; deleteVehicle _dummy; }; _unit setVariable [QGVAR(dummy), nil];