#include "script_component.hpp" ["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler; ["vehicle", { params ["_unit"]; [_unit] call FUNC(dropAmmo); }] call CBA_fnc_addPlayerEventHandler; if (isServer) then { addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}]; }; [QGVAR(makeDummyEH), FUNC(makeDummy)] call CBA_fnc_addEventHandler; [QGVAR(rearmEntireVehicleSuccessLocalEH), FUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler; [QGVAR(rearmSuccessLocalEH), FUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler; #ifdef DEBUG_MODE_FULL INFO("Showing CfgVehicles with vanilla transportAmmo"); { WARNING_2("Type [%1] needs config [transportAmmo: %2]", configName _x, getNumber (_x >> 'transportAmmo')); } forEach (configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'transportAmmo')) > 0}", true]); #endif