/* * Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg) * Simulates repacking a set of magazines. * Returns the timing and magazines counts at every stage. * * Arguments: * 0: Arguments [classname,lastAmmoStatus,events] * 1: Elapsed Time * 2: Total Time Repacking Will Take * 3: Error Code * * Return Value: * Nothing * * Example: * (args from progressBar) call ace_magazinerepack_fnc_magazineRepackFinish * * Public: No */ #include "script_component.hpp" private ["_structuredOutputText", "_picture", "_fullMags", "_partialMags", "_fullMagazineCount"]; PARAMS_4(_args,_elapsedTime,_totalTime,_errorCode); EXPLODE_2_PVT(_args,_magazineClassname,_lastAmmoCount); _fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count"); //Don't show anything if player can't interact: if (!([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {}; _structuredOutputText = if (_errorCode == 0) then { format ["%1
", (localize STRING(RepackComplete))]; } else { format ["%1
", (localize STRING(RepackInterrupted))]; }; _picture = getText (configFile >> "CfgMagazines" >> _magazineClassname >> "picture"); _structuredOutputText = _structuredOutputText + format ["
", _picture]; //EFUNC(common,displayTextStructured) doesn't have room for this, and I don't think it's nessacary, can fix in the future if wanted: // _fullMags = 0; // _partialMags = 0; // { // EXPLODE_2_PVT(_x,_xClassname,_xCount); // if ((_xClassname == _magazineClassname) && {_xCount > 0}) then { // if (_xCount == _fullMagazineCount) then { // _fullMags = _fullMags + 1; // } else { // _partialMags = _partialMags + 1; // }; // }; // } forEach (magazinesAmmoFull ACE_player); // _structuredOutputText = _structuredOutputText + format [("" + (localize STRING(RepackedMagazinesCount)) + ""), _fullMags, _partialMags]; [parseText _structuredOutputText, 2] call EFUNC(common,displayTextStructured);