/* * Author: Glowbal, esteldunedain * Loop that cleans up litter * * Arguments: * None * * ReturnValue: * None * * Public: No */ #include "script_component.hpp" { TRACE_2("body",_x,isPlayer _x); if ((!isNull _x) && {!isPlayer _x}) then {deleteVehicle _x}; } forEach GVAR(bodiesToDelete); // deleteVehicle doesn't have instant results so it won't usualy be filtered until next run GVAR(bodiesToDelete) = GVAR(bodiesToDelete) - [objNull]; // If no more bodies remain, exit the loop if (GVAR(bodiesToDelete) isEqualTo []) exitWith { TRACE_1("array emptied - rem PFEH",GVAR(bodiesToDelete)); }; // Schedule the loop to be executed again 20 sec later [DFUNC(bodyCleanupLoop), [], 20] call CBA_fnc_waitAndExecute;