#include "script_component.hpp" if(GVAR(EnableDebugTrace) && !isMultiplayer) then { GVAR(traceFrags) = true; GVAR(autoTrace) = true; }; if(isServer) then { [QGVAR(frag_eh), { _this call FUNC(frago); }] call ace_common_fnc_addEventHandler; }; [FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;