#define COMPONENT frag #define COMPONENT_BEAUTIFIED Frag #include "\z\ace\addons\main\script_mod.hpp" // #define LOG_FRAG_INFO // #define DEBUG_MODE_FULL // #define DEBUG_MODE_DRAW // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_FRAG #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_FRAG #define DEBUG_SETTINGS DEBUG_SETTINGS_FRAG #endif #include "\z\ace\addons\main\script_macros.hpp" #define ACE_FRAG_HOLDOFF 0.25 #define ACE_FRAG_HOLDOFF_VEHICLE 1 #define ACE_FRAG_SPALL_HOLDOFF 0.25 #define ACE_FRAG_COUNT_MIN 5 #define ACE_FRAG_COUNT_MAX 50 #define ACE_FRAG_HITPOINTS ["spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm","pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"] #define ACE_FRAG_HITPOINTS_WEIGHTS #ifdef DEBUG_MODE_FULL #define __FADE_TIME 1 #define __FADE_START 0.5 #define __FADE_INTERVAL 0.1 #define __FADE_RATE __FADE_INTERVAL/__FADE_TIME/2 #define __FADE_INIT (__FADE_TIME+__FADE_START)/__FADE_TIME/2 #endif #ifndef GLUE #define GLUE(g1,g2) g1##g2 #endif