#define MEDICAL_ACTION_DISTANCE 1.75 class CfgVehicles { class Logic; class Module_F: Logic { class ArgumentsBaseUnits { }; }; class ACE_Module; class ACE_moduleMedicalSettings: ACE_Module { scope = 2; displayName = CSTRING(MedicalSettings_Module_DisplayName); icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(DFUNC(moduleMedicalSettings)); functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; author = ECSTRING(common,ACETeam); class Arguments { class level { displayName = CSTRING(MedicalSettings_level_DisplayName); description = CSTRING(MedicalSettings_level_Description); typeName = "NUMBER"; class values { class normal { name = CSTRING(MedicalSettings_basic); value = 1; default = 1; }; class full { name = CSTRING(MedicalSettings_advanced); value = 2; }; }; }; class medicSetting { displayName = CSTRING(MedicalSettings_medicSetting_DisplayName); description = CSTRING(MedicalSettings_medicSetting_Description); typeName = "NUMBER"; class values { class disable { name = CSTRING(MedicalSettings_medicSetting_disable); value = 0; }; class normal { name = CSTRING(MedicalSettings_basic); value = 1; default = 1; }; class full { name = CSTRING(MedicalSettings_advanced); value = 2; }; }; }; class allowLitterCreation { displayName = CSTRING(MedicalSettings_allowLitterCreation_DisplayName); description = CSTRING(MedicalSettings_allowLitterCreation_Description); typeName = "BOOL"; defaultValue = 1; }; class litterCleanUpDelay { displayName = CSTRING(MedicalSettings_litterCleanUpDelay_DisplayName); description = CSTRING(MedicalSettings_litterCleanUpDelay_Description); typeName = "NUMBER"; defaultValue = 1800; }; class enableScreams { displayName = CSTRING(MedicalSettings_enableScreams_DisplayName); description = CSTRING(MedicalSettings_enableScreams_Description); typeName = "BOOL"; defaultValue = 1; }; class playerDamageThreshold { displayName = CSTRING(MedicalSettings_playerDamageThreshold_DisplayName); description = CSTRING(MedicalSettings_playerDamageThreshold_Description); typeName = "NUMBER"; defaultValue = 1; }; class AIDamageThreshold { displayName = CSTRING(MedicalSettings_AIDamageThreshold_DisplayName); description = CSTRING(MedicalSettings_AIDamageThreshold_Description); typeName = "NUMBER"; defaultValue = 1; }; class enableUnconsciousnessAI { displayName = CSTRING(MedicalSettings_enableUnconsciousnessAI_DisplayName); description = CSTRING(MedicalSettings_enableUnconsciousnessAI_Description); typeName = "NUMBER"; class values { class disable { name = CSTRING(disabled); value = 0; }; class normal { name = "50/50"; value = 1; default = 1; }; class full { name = CSTRING(enabled); value = 2; }; }; }; class preventInstaDeath { displayName = CSTRING(MedicalSettings_preventInstaDeath_DisplayName); description = CSTRING(MedicalSettings_preventInstaDeath_Description); typeName = "BOOL"; defaultValue = 0; }; class bleedingCoefficient { displayName = CSTRING(MedicalSettings_bleedingCoefficient_DisplayName); description = CSTRING(MedicalSettings_bleedingCoefficient_Description); typeName = "NUMBER"; defaultValue = 1; }; class painCoefficient { displayName = CSTRING(MedicalSettings_painCoefficient_DisplayName); description = CSTRING(MedicalSettings_painCoefficient_Description); typeName = "NUMBER"; defaultValue = 1; }; class keepLocalSettingsSynced { displayName = CSTRING(MedicalSettings_keepLocalSettingsSynced_DisplayName); description = CSTRING(MedicalSettings_keepLocalSettingsSynced_Description); typeName = "BOOL"; defaultValue = 1; }; }; class ModuleDescription { description = CSTRING(MedicalSettings_Module_Description); sync[] = {}; }; }; class ACE_moduleAdvancedMedicalSettings: ACE_Module { scope = 2; displayName = CSTRING(AdvancedMedicalSettings_Module_DisplayName); icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAdvancedMedicalSettings)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = ECSTRING(common,ACETeam); class Arguments { class enableFor { displayName = CSTRING(AdvancedMedicalSettings_enableFor_DisplayName); description = CSTRING(AdvancedMedicalSettings_enableFor_Description); typeName = "NUMBER"; class values { class playableUnits { name = CSTRING(playeronly); value = 0; default = 1; }; class playableUnitsAndAI { name = CSTRING(playersandai); value = 1; }; }; }; class enableAdvancedWounds { displayName = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_DisplayName); description = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_Description); typeName = "BOOL"; defaultValue = 0; }; class enableVehicleCrashes { displayName = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_DisplayName); description = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_Description); typeName = "BOOL"; defaultValue = 1; }; class medicSetting_PAK { displayName = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_DisplayName); description = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_Description); typeName = "NUMBER"; class values { class anyone { name = CSTRING(AdvancedMedicalSettings_anyone); value = 0; }; class Medic { name = CSTRING(AdvancedMedicalSettings_Medic); value = 1; default = 1; }; class Special { name = CSTRING(AdvancedMedicalSettings_Special); value = 2; }; }; }; class consumeItem_PAK { displayName = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_DisplayName); description = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_Description); typeName = "NUMBER"; class values { class keep { name = CSTRING(No); value = 0; }; class remove { name = CSTRING(Yes); value = 1; default = 1; }; }; }; class useLocation_PAK { displayName = CSTRING(AdvancedMedicalSettings_useLocation_PAK_DisplayName); description = CSTRING(AdvancedMedicalSettings_useLocation_PAK_Description); typeName = "NUMBER"; class values { class anywhere { name = CSTRING(AdvancedMedicalSettings_anywhere); value = 0; }; class vehicle { name = CSTRING(AdvancedMedicalSettings_vehicle); value = 1; }; class facility { name = CSTRING(AdvancedMedicalSettings_facility); value = 2; }; class vehicleAndFacility { name = CSTRING(AdvancedMedicalSettings_vehicleAndFacility); value = 3; default = 1; }; class disabled { name = CSTRING(AdvancedMedicalSettings_disabled); value = 4;}; }; }; class medicSetting_SurgicalKit: medicSetting_PAK { displayName = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName); description = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_Description); }; class consumeItem_SurgicalKit: consumeItem_PAK { displayName = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName); description = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_Description); }; class useLocation_SurgicalKit: useLocation_PAK { displayName = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName); description = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_Description); }; }; class ModuleDescription { description = CSTRING(AdvancedMedicalSettings_Module_Description); sync[] = {}; }; }; class ACE_moduleReviveSettings: ACE_Module { scope = 2; displayName = CSTRING(ReviveSettings_Module_DisplayName); icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(DFUNC(moduleReviveSettings)); functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; author = ECSTRING(common,ACETeam); class Arguments { class enableRevive { displayName = CSTRING(ReviveSettings_enableRevive_DisplayName); description = CSTRING(ReviveSettings_enableRevive_Description); typeName = "NUMBER"; defaultValue = 0; class values { class disable { name = CSTRING(disabled); value = 0; default = 1;}; class playerOnly { name = CSTRING(playeronly); value = 1; }; class playerAndAI { name = CSTRING(playersandai); value = 2; }; }; }; class maxReviveTime { displayName = CSTRING(ReviveSettings_maxReviveTime_DisplayName); description = CSTRING(ReviveSettings_maxReviveTime_Description); typeName = "NUMBER"; defaultValue = 120; }; class amountOfReviveLives { displayName = CSTRING(ReviveSettings_amountOfReviveLives_DisplayName); description = CSTRING(ReviveSettings_amountOfReviveLives_Description); typeName = "NUMBER"; defaultValue = -1; }; }; class ModuleDescription { description = CSTRING(ReviveSettings_Module_Description); sync[] = {}; }; }; class ACE_moduleAssignMedicRoles: Module_F { scope = 2; displayName = CSTRING(AssignMedicRoles_Module_DisplayName); icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAssignMedicRoles)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = ECSTRING(common,ACETeam); class Arguments { class EnableList { displayName = CSTRING(AssignMedicRoles_EnableList_DisplayName); description = CSTRING(AssignMedicRoles_EnableList_Description); defaultValue = ""; typeName = "STRING"; }; class role { displayName = CSTRING(AssignMedicRoles_role_DisplayName); description = CSTRING(AssignMedicRoles_role_Description); typeName = "NUMBER"; class values { class none { name = CSTRING(AssignMedicRoles_role_none); value = 0; }; class medic { name = CSTRING(AssignMedicRoles_role_medic); value = 1; default = 1; }; class doctor { name = CSTRING(AssignMedicRoles_role_doctor); value = 2; }; }; }; }; class ModuleDescription { description = CSTRING(AssignMedicRoles_Module_Description); sync[] = {}; }; }; class ACE_moduleAssignMedicVehicle: Module_F { scope = 2; displayName = CSTRING(AssignMedicVehicle_Module_DisplayName); icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAssignMedicalVehicle)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = ECSTRING(common,ACETeam); class Arguments { class EnableList { displayName = CSTRING(AssignMedicVehicle_EnableList_DisplayName); description = CSTRING(AssignMedicVehicle_EnableList_Description); defaultValue = ""; typeName = "STRING"; }; class enabled { displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName); description = CSTRING(AssignMedicVehicle_enabled_Description); typeName = "NUMBER"; class values { class none { name = CSTRING(No); value = 0; }; class medic { name = CSTRING(Yes); value = 1; default = 1; }; }; }; }; class ModuleDescription { description = CSTRING(AssignMedicVehicle_Module_Description); sync[] = {}; }; }; class ACE_moduleAssignMedicalFacility: Module_F { scope = 2; displayName = CSTRING(AssignMedicalFacility_Module_DisplayName); icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAssignMedicalFacility)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = ECSTRING(common,ACETeam); class Arguments { class enabled { displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName); description = CSTRING(AssignMedicalFacility_enabled_Description); typeName = "BOOL"; }; }; class ModuleDescription { description = CSTRING(AssignMedicalFacility_Module_Description); sync[] = {}; }; }; #define ARM_LEG_ARMOR_DEFAULT 2 #define ARM_LEG_ARMOR_BETTER 3 #define ARM_LEG_ARMOR_CSAT 4 class Man; class CAManBase: Man { class HitPoints { class HitHead; class HitBody; // "DEACTIVE" DEFAULT HITPOINTS class HitHands { armor = 999; //armor = 2; explosionShielding = 0; //explosionShielding = 1; material = -1; minimalHit = 0; name = ""; passThrough = 1; radius = 0; //radius = 0.06; visual = "injury_hands"; }; class HitLegs { armor = 999; //armor = 2; explosionShielding = 0; //explosionShielding = 1; material = -1; minimalHit = 0; name = ""; passThrough = 1; radius = 0; //radius = 0.08; visual = "injury_legs"; }; class HitLeftArm { armor = ARM_LEG_ARMOR_DEFAULT; //2; explosionShielding = 1; material = -1; minimalHit = 0; name = "hand_l"; passThrough = 1; radius = 0.06; visual = "injury_hands"; }; class HitRightArm: HitLeftArm { name = "hand_r"; }; class HitLeftLeg { armor = ARM_LEG_ARMOR_DEFAULT; //2; explosionShielding = 1; material = -1; minimalHit = 0; name = "leg_l"; passThrough = 1; radius = 0.08; visual = "injury_legs"; }; class HitRightLeg: HitLeftLeg { name = "leg_r"; }; }; class ACE_SelfActions { #include "ACE_Medical_SelfActions.hpp" }; class ACE_Actions { // Include actions in body parts for treatment while in the open #define EXCEPTIONS exceptions[] = {}; #define ACTION_CONDITION condition = QUOTE(GVAR(menuTypeStyle) == 0); #include "ACE_Medical_Actions.hpp" // Create a consolidates medical menu for treatment while boarded class ACE_MainActions { class Medical { displayName = CSTRING(Actions_Medical); runOnHover = 1; exceptions[] = {"isNotInside"}; condition = QUOTE((vehicle _target != _target && vehicle _target == vehicle _player) || GVAR(menuTypeStyle) == 1); statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation)); icon = PATHTOF(UI\icons\medical_cross.paa); #undef EXCEPTIONS #undef ACTION_CONDITION #define EXCEPTIONS exceptions[] = {"isNotInside"}; #define ACTION_CONDITION condition = "true"; #include "ACE_Medical_Actions.hpp" }; class GVAR(loadPatient) { displayName = CSTRING(LoadPatient); distance = 5; condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target == _target); statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionLoadUnit)); showDisabled = 0; priority = 2; icon = PATHTOF(UI\icons\medical_cross.paa); exceptions[] = {"isNotDragging", "isNotCarrying"}; }; class GVAR(UnLoadPatient) { displayName = CSTRING(UnloadPatient); distance = 5; condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target != _target); statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionUnloadUnit)); showDisabled = 0; priority = 2; icon = PATHTOF(UI\icons\medical_cross.paa); exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"}; }; }; }; }; class SoldierWB: CAManBase {}; class SoldierEB: CAManBase {}; class SoldierGB: CAManBase {}; class B_Soldier_base_F: SoldierWB {}; class B_Soldier_04_f: B_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class B_Soldier_05_f: B_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class I_Soldier_base_F: SoldierGB {}; class I_Soldier_03_F: I_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class I_Soldier_04_F: I_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class O_Soldier_base_F: SoldierEB { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; }; }; class O_Soldier_02_F: O_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; }; }; class MapBoard_altis_F; class ACE_bodyBagObject: MapBoard_altis_F { XEH_ENABLED; scope = 1; side = -1; model = QUOTE(PATHTOEF(apl,bodybag.p3d)); icon = ""; displayName = CSTRING(Bodybag_Display); EGVAR(dragging,canDrag) = 1; EGVAR(dragging,dragPosition[]) = {0,1.2,0}; EGVAR(dragging,dragDirection) = 0; class ACE_Actions { class ACE_MainActions { displayName = CSTRING(MainAction); distance = 5; condition = QUOTE(true); statement = ""; icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa"; selection = ""; }; }; }; // Medical litter classes class Thing; class ACE_MedicalLitterBase: Thing { scope = 1; displayName = " "; destrType = "DestructNo"; model = QUOTE(PATHTOF(data\littergeneric.p3d)); }; class ACE_MedicalLitter_bandage1: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_bandages1.p3d)); }; class ACE_MedicalLitter_bandage2: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_bandages2.p3d)); }; class ACE_MedicalLitter_bandage3: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_bandages3.p3d)); }; class ACE_MedicalLitter_packingBandage: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_packingBandage.p3d)); }; class ACE_MedicalLitter_gloves: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_gloves.p3d)); }; class ACE_MedicalLitter_atropine: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_atropine.p3d)); }; class ACE_MedicalLitter_epinephrine: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_epinephrine.p3d)); }; class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_morphine.p3d)); }; class Item_Base_F; class ACE_fieldDressingItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Bandage_Basic_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_fieldDressing { name = "ACE_fieldDressing"; count = 1; }; }; }; class ACE_packingBandageItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Packing_Bandage_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_packingBandage { name = "ACE_packingBandage"; count = 1; }; }; }; class ACE_elasticBandageItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Bandage_Elastic_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_elasticBandage { name = "ACE_elasticBandage"; count = 1; }; }; }; class ACE_tourniquetItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Tourniquet_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_tourniquet { name = "ACE_tourniquet"; count = 1; }; }; }; class ACE_morphineItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Morphine_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_morphine { name = "ACE_morphine"; count = 1; }; }; }; class ACE_atropineItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Atropine_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_atropine { name = "ACE_atropine"; count = 1; }; }; }; class ACE_epinephrineItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Epinephrine_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_epinephrine { name = "ACE_epinephrine"; count = 1; }; }; }; class ACE_plasmaIVItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Plasma_IV); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_plasmaIV { name = "ACE_plasmaIV"; count = 1; }; }; }; class ACE_bloodIVItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Blood_IV); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_bloodIV { name = "ACE_bloodIV"; count = 1; }; }; }; class ACE_salineIVItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Saline_IV); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_salineIV { name = "ACE_salineIV"; count = 1; }; }; }; class ACE_quikClotItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(QuikClot_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_quikClot { name = "ACE_quikclot"; count = 1; }; }; }; class ACE_personalAidKitItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Aid_Kit_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_personalAidKit { name = "ACE_personalAidKit"; count = 1; }; }; }; class ACE_surgicalKitItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(SurgicalKit_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_surgicalKit { name = "ACE_surgicalKit"; count = 1; }; }; }; class ACE_bodyBagItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = CSTRING(Bodybag_Display); author = ECSTRING(common,ACETeam); vehicleClass = "Items"; class TransportItems { class ACE_bodyBag { name = "ACE_bodyBag"; count = 1; }; }; }; class NATO_Box_Base; class ACE_medicalSupplyCrate: NATO_Box_Base { scope = 2; accuracy = 1000; displayName = CSTRING(medicalSupplyCrate); model = PATHTOF(data\ace_medcrate.p3d); author = ECSTRING(common,ACETeam); class TransportItems { class ACE_fieldDressing { name = "ACE_fieldDressing"; count = 50; }; class ACE_morphine { name = "ACE_morphine"; count = 25; }; class ACE_epinephrine { name = "ACE_epinephrine"; count = 25; }; class ACE_bloodIV { name = "ACE_bloodIV"; count = 15; }; class ACE_bloodIV_500 { name = "ACE_bloodIV_500"; count = 15; }; class ACE_bloodIV_250 { name = "ACE_bloodIV_250"; count = 15; }; class ACE_bodyBag { name = "ACE_bodyBag"; count = 10; }; }; }; class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate { displayName = CSTRING(medicalSupplyCrate_advanced); class TransportItems { class ACE_fieldDressing { name = "ACE_fieldDressing"; count = 25; }; class ACE_packingBandage { name = "ACE_packingBandage"; count = 25; }; class ACE_elasticBandage { name = "ACE_elasticBandage"; count = 25; }; class ACE_tourniquet { name = "ACE_tourniquet"; count = 15; }; class ACE_morphine { name = "ACE_morphine"; count = 15; }; class ACE_atropine { name = "ACE_atropine"; count = 15; }; class ACE_epinephrine { name = "ACE_epinephrine"; count = 15; }; class ACE_plasmaIV { name = "ACE_plasmaIV"; count = 7; }; class ACE_plasmaIV_500 { name = "ACE_plasmaIV_500"; count = 7; }; class ACE_plasmaIV_250 { name = "ACE_plasmaIV_250"; count = 7; }; class ACE_salineIV { name = "ACE_salineIV"; count = 7; }; class ACE_salineIV_500 { name = "ACE_salineIV_500"; count = 7; }; class ACE_salineIV_250 { name = "ACE_salineIV_250"; count = 7; }; class ACE_bloodIV { name = "ACE_bloodIV"; count = 7; }; class ACE_bloodIV_500 { name = "ACE_bloodIV_500"; count = 7; }; class ACE_bloodIV_250 { name = "ACE_bloodIV_250"; count = 7; }; class ACE_quikClot { name = "ACE_quikclot"; count = 20; }; class ACE_personalAidKit { name = "ACE_personalAidKit"; count = 3; }; class ACE_surgicalKit { name = "ACE_surgicalKit"; count = 2; }; class ACE_bodyBag { name = "ACE_bodyBag"; count = 5; }; }; }; };