ambient[] = {0, 0, 0, 1}; diffuse[] = {0, 0, 0, 1}; forcedDiffuse[] = {0, 0, 0, 0}; emmisive[] = {1, 1, 1, 1}; specular[] = {0, 0, 0, 1}; specularPower = 0; renderFlags[] = {"NoZWrite"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";