class Heli_Attack_01_base_F: Helicopter_Base_F { incomingMissileDetectionSystem = 16; // Vanilla: 24 class Turrets: Turrets { class MainTurret: MainTurret { weapons[] = {"ACE_gatling_20mm_Comanche", "missiles_DAGR", "missiles_ASRAAM"}; magazines[] = {"ACE_500Rnd_20mm_shells_Comanche", "4Rnd_AAA_missiles", "24Rnd_PG_missiles"}; turretInfoType = "Rsc_ACE_Helo_UI_Turret"; class OpticsIn { delete Narrow; delete Medium; delete Wide; class ACE_WideUnstabilized { opticsDisplayName = "W NS"; initAngleX = 0; minAngleX = -35; maxAngleX = 10; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.466; minFov = 0.466; maxFov = 0.466; visionMode[] = {"Normal", "Ti"}; thermalMode[] = {0, 1}; gunnerOpticsColor[] = {0, 0, 0, 1}; directionStabilized = 0; horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; }; class ACE_Wide: ACE_WideUnstabilized { opticsDisplayName = "W"; initAngleX = 0; minAngleX = -35; maxAngleX = 10; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.466; minFov = 0.466; maxFov = 0.466; visionMode[] = {"Normal", "Ti"}; thermalMode[] = {0, 1}; gunnerOpticsColor[] = {0, 0, 0, 1}; directionStabilized = 1; horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; }; class ACE_Medium: ACE_Wide { opticsDisplayName = "M"; initFov = 0.093; minFov = 0.093; maxFov = 0.093; gunnerOpticsColor[] = {0, 0, 0, 1}; directionStabilized = 1; horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F"; }; class ACE_Narrow: ACE_Wide { opticsDisplayName = "N"; initFov = 0.029; minFov = 0.029; maxFov = 0.029; gunnerOpticsColor[] = {0, 0, 0, 1}; directionStabilized = 1; horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F"; }; class ACE_Narrower: ACE_Wide { opticsDisplayName = "Z"; initFov = 0.01; minFov = 0.01; maxFov = 0.01; gunnerOpticsColor[] = {0, 0, 0, 1}; directionStabilized = 1; horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F"; }; }; class OpticsOut { class Monocular { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 1.1; minFov = 0.133; maxFov = 1.1; visionMode[] = {"Normal","NVG"}; gunnerOpticsModel = ""; gunnerOpticsEffect[] = {}; hideUnitInfo = 1; }; }; }; }; class AnimationSources: AnimationSources { class Gatling { weapon = "ACE_gatling_20mm_Comanche"; }; class Muzzle_flash { weapon = "ACE_gatling_20mm_Comanche"; }; }; }; class Heli_Attack_01_dynamicLoadout_base_F: Heli_Attack_01_base_F { class Turrets: Turrets { class MainTurret: MainTurret { weapons[] = {"ACE_gatling_20mm_Comanche"}; magazines[] = {"ACE_500Rnd_20mm_shells_Comanche"}; }; }; };