/* * Author: commy2 * Enable the object to be carried. * * Argument: * 0: Any object * 1: true to enable carrying, false to disable * 2: Position offset for attachTo command (default: [0,1,1]) * 3: Direction in degree to rotate the object after attachTo (default: 0) * * Return Value: * None * * Example: * [object, true, [0,1,1], 0] call ace_dragging_fnc_setCarryable; * * Public: Yes */ #include "script_component.hpp" params ["_object", "_enableCarry", "_position", "_direction"]; if (isNil "_position") then { _position = _object getVariable [QGVAR(carryPosition), [0,1,1]]; }; if (isNil "_direction") then { _direction = _object getVariable [QGVAR(carryDirection), 0]; }; // update variables _object setVariable [QGVAR(canCarry), _enableCarry]; _object setVariable [QGVAR(carryPosition), _position]; _object setVariable [QGVAR(carryDirection), _direction]; // add action to class if it is not already present private _type = typeOf _object; private _initializedClasses = GETGVAR(initializedClasses_carry,[]); // do nothing if the class is already initialized if (_type in _initializedClasses) exitWith {}; _initializedClasses pushBack _type; GVAR(initializedClasses_carry) = _initializedClasses; private _carryAction = [QGVAR(carry), localize LSTRING(Carry), "", {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction); private _dropAction = [QGVAR(drop_carry), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction); [_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass); [_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);