#define MACRO_ATTACHTOVEHICLE \ class ACE_Actions { \ class ACE_MainActions { \ class GVAR(AttachVehicle) { \ displayName = CSTRING(AttachDetach); \ condition = QUOTE(_this call FUNC(canAttach)); \ insertChildren = QUOTE(_this call FUNC(getChildrenAttachActions)); \ exceptions[] = {}; \ showDisabled = 0; \ priority = 0; \ icon = PATHTOF(UI\attach_ca.paa); \ distance = 4.5; \ }; \ class GVAR(DetachVehicle) { \ displayName = CSTRING(Detach); \ condition = QUOTE(_this call FUNC(canDetach)); \ statement = QUOTE(_this call FUNC(detach) ); \ exceptions[] = {}; \ showDisabled = 0; \ priority = 0.1; \ icon = PATHTOF(UI\detach_ca.paa); \ distance = 4.5; \ }; \ }; \ }; class CfgVehicles { class LandVehicle; class Car: LandVehicle { MACRO_ATTACHTOVEHICLE }; class Tank: LandVehicle { MACRO_ATTACHTOVEHICLE }; class Air; class Helicopter: Air { MACRO_ATTACHTOVEHICLE }; class Plane: Air { MACRO_ATTACHTOVEHICLE }; class Ship; class Ship_F: Ship { MACRO_ATTACHTOVEHICLE }; class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Equipment { class GVAR(Attach) { displayName = CSTRING(AttachDetach); condition = QUOTE(_this call FUNC(canAttach)); insertChildren = QUOTE(_this call FUNC(getChildrenAttachActions)); exceptions[] = {"isNotDragging"}; showDisabled = 0; priority = 5; icon = PATHTOF(UI\attach_ca.paa); }; class GVAR(Detach) { displayName = CSTRING(Detach); condition = QUOTE(_this call FUNC(canDetach)); statement = QUOTE(_this call FUNC(detach)); exceptions[] = {"isNotDragging"}; showDisabled = 0; priority = 5; icon = PATHTOF(UI\detach_ca.paa); }; }; }; }; class All; class ACE_IR_Strobe_Effect: All { scope = 1; displayName = "IR Strobe"; model = "\A3\Weapons_F\empty.p3d"; simulation = "nvmarker"; class NVGMarker { diffuse[] = {0.006, 0.006, 0.006, 1}; ambient[] = {0.005, 0.005, 0.005, 1}; brightness = 0.1; name = "pozicni blik"; drawLightSize = 0.1; drawLightCenterSize = 0.003; activeLight = 0; blinking=1; blinkingStartsOn=1; blinkingPattern[] = {2,2}; blinkingPatternGuarantee = false; dayLight = 0; onlyInNvg = 1; useFlare = 0; }; side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature accuracy = 1000; cost = 0; armor = 500; threat[] = {0,0,0}; nameSound = ""; type = 0; weapons[] = {}; magazines[] = {}; nvTarget = 1; destrType = "DestructNo"; brightness = 10; }; class NATO_Box_Base; class Box_NATO_Support_F: NATO_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; class EAST_Box_Base; class Box_East_Support_F: EAST_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; class IND_Box_Base; class Box_IND_Support_F: IND_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; class FIA_Box_Base_F; class Box_FIA_Support_F: FIA_Box_Base_F { class TransportItems { MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; };