/* * Author: Commy2 and esteldunedain * Displays the weapon temperature * * Arguments: * 0: Player * 1: Weapon * * Return Values: * None * * Example: * [player, currentWeapon player] call ace_overheating_fnc_displayTemperature * * Public: No */ #include "script_component.hpp" params ["_player", "_weapon"]; TRACE_2("params",_player,_weapon); // Calculate cool down of weapon since last shot private _temperature = [_player, _weapon, 0] call FUNC(updateTemperature); private _scaledTemperature = (_temperature / 1000) min 1; private _color = [ 2 * (_scaledTemperature * 2 min 1) min 1, 2 * (1 - (_scaledTemperature * 2 min 1)) min 1, 00 ]; private _count = round (12 * _scaledTemperature); private _string = ""; for "_a" from 1 to _count do { _string = _string + "|"; }; private _text = [_string, _color] call EFUNC(common,stringToColoredText); _string = ""; for "_a" from (_count + 1) to 12 do { _string = _string + "|"; }; _text = composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)]; private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture"); [_text, _picture] call EFUNC(common,displayTextPicture);