/* * Author: KoffeinFlummi, Ruthberg * Changes the adjustment for the current scope * * Argument: * 0: Unit * 1: Turret and Direction * 2: Major Step * * Return value: * Did we adjust anything? * * Example: * [player, ELEVATION_UP, false] call ace_scopes_fnc_adjustScope * * Public: No */ #include "script_component.hpp" private ["_weaponIndex", "_zeroing", "_optic", "_opticConfig", "_verticalIncrement", "_horizontalIncrement", "_maxVertical", "_maxHorizontal", "_adjustment"]; params ["_unit", "_turretAndDirection", "_majorStep"]; if (!(_unit isKindOf "Man")) exitWith {false}; if (currentMuzzle _unit != currentWeapon _unit) exitWith {false}; _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {false}; _adjustment = _unit getVariable QGVAR(Adjustment); if (isNil "_adjustment") then { _adjustment = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; // [Windage, Elevation, Zero] }; if (isNil QGVAR(Optics)) then { GVAR(Optics) = ["", "", ""]; }; _optic = GVAR(Optics) select _weaponIndex; _opticConfig = configFile >> "CfgWeapons" >> _optic; _verticalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement"); _horizontalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement"); _maxVertical = getArray (_opticConfig >> "ACE_ScopeAdjust_Vertical"); _maxHorizontal = getArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal"); if ((count _maxHorizontal < 2) || (count _maxVertical < 2)) exitWith {false}; if ((_verticalIncrement == 0) && (_turretAndDirection in [ELEVATION_UP, ELEVATION_DOWN])) exitWith {false}; if ((_horizontalIncrement == 0) && (_turretAndDirection in [WINDAGE_UP, WINDAGE_DOWN])) exitWith {false}; _zeroing = _adjustment select _weaponIndex; _zeroing params ["_elevation", "_windage", "_zero"]; switch (_turretAndDirection) do { case ELEVATION_UP: { _elevation = _elevation + _verticalIncrement }; case ELEVATION_DOWN: { _elevation = _elevation - _verticalIncrement }; case WINDAGE_LEFT: { _windage = _windage - _horizontalIncrement }; case WINDAGE_RIGHT: { _windage = _windage + _horizontalIncrement }; }; if (_majorStep) then { switch (_turretAndDirection) do { case ELEVATION_UP: { _elevation = ceil(_elevation) }; case ELEVATION_DOWN: { _elevation = floor(_elevation) }; case WINDAGE_LEFT: { _windage = floor(_windage) }; case WINDAGE_RIGHT: { _windage = ceil(_windage) }; }; }; _elevation = round(_elevation * 10) / 10; _windage = round(_windage * 10) / 10; if ((_elevation + _zero) < _maxVertical select 0 or (_elevation + _zero) > _maxVertical select 1) exitWith {false}; if (_windage < _maxHorizontal select 0 or _windage > _maxHorizontal select 1) exitWith {false}; [_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment); true