#define BASE_DRAG -0.01 #define HD_MULT 5 #define BASE_DRAG_HD (BASE_DRAG * HD_MULT) #define ACE_FRAG_RM_EH class EventHandlers: EventHandlers {\ class ADDON {\ init = "";\ };\ } #define ACE_FRAG_ADD_EH_BASE class EventHandlers {\ class ADDON {\ init = QUOTE(if (isServer) then {_this call FUNC(initRound);};);\ };\ } #define ACE_FRAG_ADD_EH class EventHandlers: EventHandlers {\ class ADDON {\ init = QUOTE(if (isServer) then {_this call FUNC(initRound);};);\ };\ } class CfgAmmo { #include "CfgAmmoBaseEH.hpp" class B_65x39_Caseless: BulletBase { class EventHandlers: EventHandlers {}; }; class GVAR(base): B_65x39_Caseless { ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds timeToLive = 4; typicalSpeed = 800; maxSpeed = 1500; deflecting = 65; ACE_FRAG_RM_EH; }; class GVAR(tiny): GVAR(base) { hit = 6; airFriction = BASE_DRAG; caliber = 0.75; }; class GVAR(tiny_HD): GVAR(base) { hit = 6; airFriction = QUOTE(BASE_DRAG_HD); caliber = 0.75; }; class GVAR(small): GVAR(base) { hit = 12; airFriction = QUOTE(BASE_DRAG*0.9); }; class GVAR(small_HD): GVAR(base) { hit = 12; airFriction = QUOTE(BASE_DRAG_HD*0.9); }; class GVAR(medium): GVAR(base) { hit = 14; airFriction = QUOTE(BASE_DRAG*0.75); caliber = 1.2; }; class GVAR(medium_HD): GVAR(base) { hit = 14; airFriction = QUOTE(BASE_DRAG_HD*0.75); caliber = 1.2; }; class GVAR(large): GVAR(base) { hit = 28; indirectHit = 2; indirectHitRange = 0.25; airFriction = QUOTE(BASE_DRAG*0.65); caliber = 2; explosive = 0; }; class GVAR(large_HD): GVAR(large) { hit = 28; indirectHit = 2; indirectHitRange = 0.25; airFriction = QUOTE(BASE_DRAG_HD*0.65); caliber = 2; }; class GVAR(huge): GVAR(large) { hit = 40; indirectHit = 4; indirectHitRange = 0.5; airFriction = QUOTE(BASE_DRAG*0.5); caliber = 2.8; }; class GVAR(huge_HD): GVAR(large) { hit = 40; indirectHit = 4; indirectHitRange = 0.5; airFriction = QUOTE(BASE_DRAG_HD*0.5); caliber = 2.8; }; #include "CfgAmmoSpall.hpp" #include "CfgAmmoFragSpawner.hpp" #include "CfgAmmoFragParameters.hpp" };