#include "..\script_component.hpp" /* * Author: esteldunedain, phyma * Check if the target has an MG equipped with belt system that a unit can link. * * Arguments: * 0: Unit wanting to link the belt * 1: Unit equipped with the weapon * * Return Value: * Maximum ammo of magazine (-1 on error) * * Example: * [player, cursorObject] call ace_reload_fnc_getAmmoToLinkBelt; * * Public: No */ params ["_unit", "_target"]; if !(isNull objectParent _target) exitWith {-1}; private _magazine = currentMagazine _target; private _magazineCfg = configFile >> "CfgMagazines" >> _magazine; if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {-1}; // Check if the ammo is not empty or full private _ammoCount = _target ammo currentWeapon _target; // Exit if the belt is full or empty if (_ammoCount == 0 || {getNumber (_magazineCfg >> "count") - _ammoCount == 0}) exitWith {-1}; // Check if the unit has any of the same magazines and calculate max ammo private _maxAmmo = 0; { _maxAmmo = _maxAmmo max (_x select 1); } forEach (magazinesAmmo _unit select {(_x select 0) == _magazine}); _maxAmmo