/* * Author: jaynus / nou * Attack profile: Javelin Dir * * Arguments: * 0: Seeker Target PosASL * 1: Guidance Arg Array * 2: Attack Profile State * * Return Value: * Missile Aim PosASL * * Example: * [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_JAV_DIR; * * Public: No */ // #define DEBUG_MODE_FULL #include "script_component.hpp" #define STAGE_LAUNCH 1 #define STAGE_CLIMB 2 #define STAGE_COAST 3 #define STAGE_TERMINAL 4 params ["_seekerTargetPos", "_args", "_attackProfileStateParams"]; _args params ["_firedEH"]; _firedEH params ["_shooter","","","","","","_projectile"]; if (_attackProfileStateParams isEqualTo []) then { _attackProfileStateParams set [0, STAGE_LAUNCH]; }; private _shooterPos = getPosASL _shooter; private _projectilePos = getPosASL _projectile; private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos; private _distanceToShooter = _projectilePos vectorDistance _shooterPos; private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos; TRACE_2("", _distanceToTarget, _distanceToShooter); // Add height depending on distance for compensate private _returnTargetPos = _seekerTargetPos; switch (_attackProfileStateParams select 0) do { case STAGE_LAUNCH: { TRACE_1("STAGE_LAUNCH",""); if (_distanceToShooter < 10) then { _returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2]; } else { _attackProfileStateParams set [0, STAGE_CLIMB]; }; }; case STAGE_CLIMB: { TRACE_1("STAGE_CLIMB",""); private _cruisAlt = 60 * (_distanceShooterToTarget/2000); if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then { _attackProfileStateParams set [0, STAGE_TERMINAL]; } else { _returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*1.5]; }; }; case STAGE_TERMINAL: { TRACE_1("STAGE_TERMINAL",""); _returnTargetPos = _seekerTargetPos; }; }; TRACE_1("Adjusted target position", _returnTargetPos); _returnTargetPos;