ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage0
{
	texture="x\ace\Addons\sys_arty_aimingpoints\data\collimator_pattern_alpha.paa";
	uvSource="tex";
};