#include "..\script_component.hpp" /* * Author: PabstMirror * * After FUNC(disarmDropItems) has completed, passing a possible error code. * Passes that error back to orginal caller. * * Arguments: * 0: caller * 1: target * 2: errorMsg * * Return Value: * None * * Example: * [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventTargetFinish * * Public: No */ params ["_caller", "_target", "_errorMsg"]; if (_errorMsg != "") then { INFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this); [QGVAR(debugCallback), [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent; };