--- layout: wiki title: Refuel Framework description: Explains how to set-up refueling of objects with the ACE3 refuel system. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 4 patch: 0 --- ## 1. Config Values {% raw %} ```cpp class CfgVehicles { class MyFuelTruck { ace_refuel_fuelCargo = 3000; // Fuel cargo ace_refuel_hooks[] = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}}; // Nozzle hooks positions }; class MyCar { ace_refuel_fuelCapacity = 100; // Fuel tank volume }; class MyElectricCar { ace_refuel_canReceive = 0; // For vehicles which can't be refueled }; }; ``` {% endraw %}
Note:

ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.

## 2. Functions ### 2.1 Getting the fuel supply `ace_refuel_fnc_getFuel` | Arguments | Type | Optional (default value) ---| --------- | ---- | ------------------------ 0 | Fuel Truck | Object | Required **R** | Fuel left (in liters) | Number | Return value #### 2.1.1 Example `[fuelTruck] call ace_refuel_fnc_getFuel;` | Arguments | Explanation ---| --------- | ----------- 0 | `fuelTruck` | My fuel truck object ### 2.2 Make a jerry can `ace_refuel_fnc_makeJerryCan` | Arguments | Type | Optional (default value) ---| --------- | ---- | ------------------------ 0 | My Object | Object | Required 1 | Fuel amount (in liters) | Number | Optional (default: `20`) **R** | None | None | Return value #### 2.2.1 Example 1 `[can] call ace_refuel_fnc_makeJerryCan;` | Arguments | Explanation ---| --------- | ----------- 0 | `can` | My jerry can object The jerry can will have the default 20 liters volume. #### 2.2.2 Example 2 `[can, 200] call ace_refuel_fnc_makeJerryCan;` | Arguments | Explanation ---| --------- | ----------- 0 | `can` | My jerry can object 1 | `200` | Vehicle class name The jerry can will now have a volume of 200 liters. ### 2.3 Setting the fuel supply `ace_refuel_fnc_setFuel` | Arguments | Type | Optional (default value) ---| --------- | ---- | ------------------------ 0 | Fuel Truck | Object | Required 1 | Amount (in liters) | Number | Required **R** | None | None | Return value #### 2.3.1 Example `[fuelTruck, 428] call ace_refuel_fnc_setFuel;` | Arguments | Explanation ---| --------- | ----------- 0 | `fuelTruck` | My fuel truck object 1 | `428` | New fuel supply ### 2.4 Make an object into a refuel source *Added in ACE3 3.11.0* `ace_refuel_fnc_makeSource` | Arguments | Type | Optional (default value) ---| --------- | ---- | ------------------------ 0 | Fuel Source | Object | Required 1 | Amount (in liters) | Number | Optional (default: `0`) 2 | Hooks positions | Array | Optional (default: `[[0,0,0]]`) **R** | None | None | Return value #### 2.4.1 Example `[cursorObject, 100] call ace_refuel_fnc_makeSource` | Arguments | Explanation ---| --------- | ----------- 0 | `cursorObject` | Fuel source object 1 | `100` | Fuel supply