/*
 * Author: KoffeinFlummi, esteldunedain, Ruthberg
 *
 * Watches for scope changes.
 * Defines key bindings
 *
 */
#include "script_component.hpp"

if (!hasInterface) exitWith {};

// Check inventory when it changes
["loadout", FUNC(inventoryCheck)] call CBA_fnc_addPlayerEventHandler;

// Instantly hide knobs when scoping in
["cameraView", {
    params ["_player", "_newCameraView"];

    if (_newCameraView == "GUNNER") then {
        private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
        _layer cutText ["", "PLAIN", 0];

        if !(isNil QGVAR(fadePFH)) then {
            [GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
            GVAR(fadePFH) = nil;
        };
    };
}] call CBA_fnc_addPlayerEventHandler;

// Add keybinds
["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [201, [false, false, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, ELEVATION_DOWN, MINOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [209, [false, false, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, WINDAGE_LEFT, MINOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [209, [false, true, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, WINDAGE_RIGHT, MINOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [201, [false, true, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, ELEVATION_UP, MAJOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [201, [true, false, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, ELEVATION_DOWN, MAJOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [209, [true, false, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, WINDAGE_LEFT, MAJOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [209, [true, true, false]], true] call CBA_fnc_addKeybind;

["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor), {
    // Conditions: canInteract
    if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
    // Conditions: specific
    if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};

    [ACE_player] call FUNC(inventoryCheck);

    // Statement
    [ACE_player, WINDAGE_RIGHT, MAJOR_INCREMENT] call FUNC(adjustScope);
}, {false}, [201, [true, true, false]], true] call CBA_fnc_addKeybind;


// Register fire event handler
["ace_firedPlayer", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
["ace_firedPlayerNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;