/* * Author: jaynus * Send a request to synchronize an event name from the client->server. Execute on client only. * * Arguments: * 0: eventName * * Return Value: * Boolean of success * * Public: No */ #include "script_component.hpp" params ["_eventName"]; // Only JIP machines on initialization send this off, requesting sync on events with the serverCommand if (isServer) exitWith {false}; ["SEH_s", [_eventName, ACE_player] ] call FUNC(serverEvent);