/* * Author: Ruthberg * Check if a unit has stable vitals (required to become conscious) * * Arguments: * 0: The patient * * Return Value: * Has stable vitals * * Example: * [player] call ace_medical_fnc_hasStableVitals * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (_unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME] < BLOOD_VOLUME_CLASS_2_HEMORRHAGE) exitWith { false }; if (_unit getVariable [QGVAR(inCardiacArrest), false]) exitWith { false }; private _cardiacOutput = [_unit] call FUNC(getCardiacOutput); private _bloodLoss = GET_BLOOD_LOSS(_unit); if (_bloodLoss > (BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) / 2) exitWith { false }; private _bloodPressure = [_unit] call FUNC(getBloodPressure); _bloodPressure params ["_bloodPressureL", "_bloodPressureH"]; if (_bloodPressureL < 50 || {_bloodPressureH < 60}) exitWith { false }; private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE]; if (_heartRate < 40) exitWith { false }; true