#include "script_component.hpp" /* * Author: commy2 * Check if object is burning. * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * player call ace_fire_fnc_isBurning * * Public: Yes */ params [["_unit", objNull, [objNull]]]; _unit getVariable [QGVAR(burning), false] || { GVAR(burningPlants) = GVAR(burningPlants) select {!isNull _x}; _unit in GVAR(burningPlants) }