/* * Author: Hope Johnson and commy2 * Puts in earplugs. * * Arguments: * 0:Unit (player) * * Return Value: * None * * Example: * [ace_player] call ace_hearing_fnc_putInEarplugs * * Public: No */ #include "script_component.hpp" PARAMS_1(_player); // Plugs in inventory, putting them in _player removeItem "ACE_EarPlugs"; _player setVariable ["ACE_hasEarPlugsIn", true, true]; [localize "STR_ACE_Hearing_EarPlugs_Are_On"] call EFUNC(common,displayTextStructured); /*// No Ear Plugs in inventory, telling user [localize "STR_ACE_Hearing_NoPlugs"] call EFUNC(common,displayTextStructured);*/