#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author[] = {"PabstMirror"}; authorUrl = "https://github.com/acemod/ACE3"; VERSION_CONFIG; }; }; class ACE_Settings { class GVAR(DefaultLockpickStrength) { value = 10; typeName = "SCALAR"; }; class GVAR(LockVehicleInventory) { value = 0; typeName = "BOOL"; }; class GVAR(VehicleStartingLockState) { value = -1; typeName = "SCALAR"; }; }; #include "CfgEventHandlers.hpp" #include "CfgMagazines.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp"