#include "script_component.hpp" // Randomization GVAR(temperatureShift) = 3 - random 6; GVAR(badWeatherShift) = (random 1) ^ 2 * 10; GVAR(humidityShift) = (5 - random 10) / 100; GVAR(wind_period_start_time) = time; GVAR(rain_period_start_time) = time; "ACE_WIND_PARAMS" addPublicVariableEventHandler { GVAR(wind_period_start_time) = time; }; "ACE_RAIN_PARAMS" addPublicVariableEventHandler { GVAR(rain_period_start_time) = time; }; "ACE_MISC_PARAMS" addPublicVariableEventHandler { if (!isServer) then { if (GVAR(syncMisc)) then { 30 setLightnings (ACE_MISC_PARAMS select 0); 30 setRainbow (ACE_MISC_PARAMS select 1); 30 setFog (ACE_MISC_PARAMS select 2); }; GVAR(temperatureShift) = (ACE_MISC_PARAMS select 3); GVAR(badWeatherShift) = (ACE_MISC_PARAMS select 4); GVAR(humidityShift) = (ACE_MISC_PARAMS select 5); call FUNC(updateTemperature); call FUNC(updateHumidity); }; }; ["ACE3 Common", QGVAR(WindInfoKey), localize "STR_ACE_Weather_WindInfoKey", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Statement [] call FUNC(displayWindInfo); }, {false}, [37, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // (SHIFT + K) simulWeatherSync; [FUNC(updateTemperature), 20, []] call CBA_fnc_addPerFrameHandler; [FUNC(updateHumidity), 20, []] call CBA_fnc_addPerFrameHandler; [FUNC(updateWind), 1, []] call CBA_fnc_addPerFrameHandler; [FUNC(updateRain), 2, []] call CBA_fnc_addPerFrameHandler;