ambient[]={1,1,1,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0.5,0.5,0.5,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,0};
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
    texture="z\ace\addons\medical_treatment\data\littergeneric_packingbandage_nohq.paa";
    uvSource="tex";
    class uvTransform
    {
        aside[]={1,0,0};
        up[]={0,1,0};
        dir[]={0,0,1};
        pos[]={0,0,0};
    };
};
class Stage2
{
    texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)";
    uvSource="tex";
    class uvTransform
    {
        aside[]={0,0,0};
        up[]={0,0,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};