#include "..\script_component.hpp" /* * Author: KoffeinFlummi, esteldunedain * Display the adjustment knobs, update their value and fade them out later * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_scopes_fnc_showZeroing * * Public: No */ disableSerialization; private _weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {}; private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]]; // Display the adjustment knobs private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; _layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false]; // Find the display private _display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull]; if (isNull _display) exitWith {}; // Update values private _zeroing = _adjustment select _weaponIndex; _zeroing params ["_elevation", "_windage"]; private _vertical = _display displayCtrl 12; private _horizontal = _display displayCtrl 13; if (GVAR(simplifiedZeroing)) then { _vertical ctrlSetText format["%1 m", round(_elevation)]; _horizontal ctrlSetText ""; } else { if (GVAR(useLegacyUI)) then { _vertical ctrlSetText (str _elevation); _horizontal ctrlSetText (str _windage); } else { if (_elevation == 0) then { _vertical ctrlSetText "0"; } else { if (_elevation > 0) then { _vertical ctrlSetText (str _elevation); } else { _vertical ctrlSetText format[localize LSTRING(DisplayAdjustmentDown), abs(_elevation)]; }; }; if (_windage == 0) then { _horizontal ctrlSetText "0"; } else { if (_windage > 0) then { _horizontal ctrlSetText format[localize LSTRING(DisplayAdjustmentRight), abs(_windage)]; } else { _horizontal ctrlSetText format[localize LSTRING(DisplayAdjustmentLeft), abs(_windage)]; }; }; }; }; // Set the time when to hide the knobs GVAR(timeToHide) = diag_tickTime + 3.0; if (!isNil QGVAR(fadePFH)) exitWith {}; // Launch a PFH to wait and fade out the knobs GVAR(fadePFH) = [{ if (diag_tickTime >= GVAR(timeToHide)) exitWith { private _pfhId = _this select 1; private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; _layer cutFadeOut 2; GVAR(fadePFH) = nil; [_pfhId] call CBA_fnc_removePerFrameHandler; }; }, 0.1, []] call CBA_fnc_addPerFrameHandler