--- layout: wiki title: Wirecutter Framework description: Explains how to set-up items, backpacks and vests with ACE3 wirecutter system. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 16 patch: 0 --- ## 1. Config Values The properties below control whether an item is considered a wirecutter. Worn items (vests and backpacks) can have "built-in" wirecutters with the `ace_logistics_wirecutter_hasWirecutter` property. ```cpp class CfgWeapons { class MyVest { ace_logistics_wirecutter_hasWirecutter = 1; //1 for true, 0 for false. }; class MyItem { ACE_isWirecutter = 1; //1 for true, 0 for false. }; }; class CfgVehicles { class MyBackpack { ace_logistics_wirecutter_hasWirecutter = 1; //1 for true, 0 for false. }; }; ``` ## 2. Events ### 2.1 Listenable Event Name | Description | Passed Parameter(s) | Locality ---------- | ----------- | ------------------- | -------- `ace_wireCuttingStarted` | Wire cutting started | `[_unit, _fence]` | Global