#include "script_component.hpp" /* * Author: bux578 * Adds a mapClick Eventhandler * * Arguments: * 0: unit * 1: sides > * * Return Value: * None * * Example: * [_unit, _sides] call ace_switchunits_fnc_addMapFunction * * Public: No */ addMissionEventHandler ["MapSingleClick", { params ["", "_pos"]; if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then { [GVAR(switchableSides), _pos] call FUNC(handleMapClick); }; }];