#include "script_component.hpp" /* * Author: bux578 * Returns an array of alive players in a given radius around a given location * * Arguments: * 0: Center position * 1: Radius * * Return Value: * Player units > * * Example: * [[300,300,0], 100] call ace_switchunits_fnc_nearestPlayers * * Public: Yes */ params ["_position", "_radius"]; (nearestObjects [_position, ["Man"], _radius]) select {alive _x && {[_x] call EFUNC(common,isPlayer)}};