class CfgMovesBasic { class ManActions { ACE_Climb = "ACE_Climb"; }; class Actions { class RifleBaseStandActions; class RifleKneelActions: RifleBaseStandActions { Civil = "AmovPknlMstpSnonWnonDnon"; }; class RifleProneActions: RifleBaseStandActions { Civil = "AmovPpneMstpSnonWnonDnon"; SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; }; class PistolStandActions; class PistolProneActions: PistolStandActions { SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; }; class LauncherKneelActions; /*class LauncherStandActions: LauncherKneelActions { PlayerProne = "AmovPpneMstpSrasWlnrDnon"; Down = "AmovPpneMstpSrasWlnrDnon"; };*/ class LauncherProneActions: LauncherKneelActions { TurnL = "AmovPpneMstpSrasWlnrDnon_turnl"; TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl"; TurnR = "AmovPpneMstpSrasWlnrDnon_turnr"; TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr"; }; // jump animation - WEAPON RAISED - RUNNING class RifleStandActionsNoAdjust; class RifleStandActionsRunF: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandActionsRunFL: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandActionsRunFR: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; // jump animation - WEAPON RAISED - SPRINTING class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; // jump animation - WEAPON LOWERED - RUNNING class RifleLowStandActionsNoAdjust; class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust { getOver = "ACE_AovrPercMrunSlowWrflDf"; }; class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust { getOver = "ACE_AovrPercMrunSlowWrflDf"; }; class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust { getOver = "ACE_AovrPercMrunSlowWrflDf"; }; // jump animation - WEAPON LOWERED - SPRINTING class RifleStandLowEvasiveActionsF: RifleLowStandActionsNoAdjust { getOver = "ACE_AovrPercMrunSlowWrflDf"; }; class RifleStandLowEvasiveActionsFR: RifleLowStandActionsNoAdjust { getOver = "ACE_AovrPercMrunSlowWrflDf"; }; class RifleStandLowEvasiveActionsFL: RifleLowStandActionsNoAdjust { getOver = "ACE_AovrPercMrunSlowWrflDf"; }; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class StandBase; class States { // jumping. don't force awkward freelook in mid air. class AovrPercMstpSrasWrflDf; class AovrPercMrunSrasWrflDf: AovrPercMstpSrasWrflDf { forceAim = 0; }; class ACE_AovrPercMrunSlowWrflDf: AovrPercMrunSrasWrflDf { // custom actions = "RifleLowStandActionsRunF"; ConnectTo[] = { "AidlPercMstpSlowWrflDnon_G0S",0.02, "AmovPercMstpSlowWrflDnon",0.03, "WeaponMagazineReloadStand",0.1, //"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWlnrDnon",0.01, "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",0.01, //"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon",0.02, //"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon",0.02, //"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon",0.02, "AwopPercMstpSgthWrflDnon_Start2",0.1, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon",0.02, //"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDup",0.02, //"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDdown",0.02, //"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDleft",0.02, //"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDright",0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon_gear",0.02 }; InterpolateTo[] = { "AmovPercMstpSlowWrflDnon_turnL",0.02, "AmovPercMstpSlowWrflDnon_turnR",0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",0.01, "AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon",0.01, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",0.01, "Helper_SwitchToCarryRfl",0.2, "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon",0.02, "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown",0.02, "AmovPercMwlkSlowWrflDf",0.02, "AmovPercMwlkSlowWrflDfl",0.02, "AmovPercMwlkSlowWrflDl",0.02, "AmovPercMwlkSlowWrflDbl",0.02, "AmovPercMwlkSlowWrflDb",0.02, "AmovPercMwlkSlowWrflDbr",0.02, "AmovPercMwlkSlowWrflDr",0.02, "AmovPercMwlkSlowWrflDfr",0.02, "AmovPercMrunSlowWrflDf",0.02, "AmovPercMrunSlowWrflDfl",0.02, "AmovPercMrunSlowWrflDl",0.02, "AmovPercMrunSlowWrflDbl",0.02, "AmovPercMrunSlowWrflDb",0.02, "AmovPercMrunSlowWrflDbr",0.02, "AmovPercMrunSlowWrflDr",0.02, "AmovPercMrunSlowWrflDfr",0.02, //"AmovPercMrunSrasWrflDf_ldst",0.02, //"AmovPercMrunSrasWrflDfl_ldst",0.02, //"AmovPercMrunSrasWrflDl_ldst",0.02, //"AmovPercMrunSrasWrflDbl_ldst",0.02, //"AmovPercMrunSrasWrflDb_ldst",0.02, //"AmovPercMrunSrasWrflDbr_ldst",0.02, //"AmovPercMrunSrasWrflDr_ldst",0.02, //"AmovPercMrunSrasWrflDfr_ldst",0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",0.02, "AmovPercMevaSlowWrflDf",0.02, "AmovPercMevaSlowWrflDfl",0.02, "AmovPercMevaSlowWrflDfr",0.02, "AmovPercMstpSlowWrflDnon_SaluteIn",0.03, "Unconscious",0.02, "AidlPercMstpSlowWrflDnon_AI",0.02, "AidlPercMstpSlowWrflDnon_AI",0.02, "AovrPercMstpSlowWrflDf",1.01, "AmovPercMtacSlowWrflDfl",0.2, "AmovPercMtacSlowWrflDl",0.2, "AmovPercMtacSlowWrflDbl",0.2, "AmovPercMtacSlowWrflDb",0.2, "AmovPercMtacSlowWrflDbr",0.2, "AmovPercMtacSlowWrflDr",0.2, "AmovPercMtacSlowWrflDfr",0.22, "AmovPercMtacSlowWrflDf",0.02, "HaloFreeFall_non",10.2, "AmovPercMrunSlowWrflDf",0.02, "AmovPercMrunSlowWrflDfl",0.02, "AmovPercMrunSlowWrflDl",0.02, "AmovPercMrunSlowWrflDb",0.02, "AmovPercMrunSlowWrflDbr",0.02, "AmovPercMrunSlowWrflDr",0.02, "AmovPercMrunSlowWrflDbl",0.02, "AmovPercMrunSlowWrflDfr",0.02, "AmovPercMstpSrasWrflDnon_falling",0.02, "AsdvPercMstpSnonWrflDnon",2.02, "AdvePercMstpSnonWrflDnon",2.02, "AbdvPercMstpSnonWrflDnon",2.02, "AinvPercMstpSrasWrflDnon",0.05, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon",0.02, //"AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon",0.02, //"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",0.02, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon",0.02, "AfalPercMstpSrasWrflDnon",0.025, //"AmovPercMevaSrasWrflDl",0.025, //"AmovPercMevaSrasWrflDr",0.025, "Acts_PercMstpSlowWrflDnon_handup2",1, "Acts_WalkingChecking",1, "Acts_PercMstpSlowWrflDnon_handup1",1, "Acts_PercMstpSlowWrflDnon_handup2b",1, "Acts_PercMstpSlowWrflDnon_handup2c",1, "Acts_PercMstpSlowWrflDnon_handup1b",1, "Acts_PercMstpSlowWrflDnon_handup1c",1, "HubSpectator_stand",1, "HubSpectator_walk",1, "HubStanding_idle1",1, "HubStanding_idle2",1, "HubStanding_idle3",1, "Campaign_Base",0.5, "CutSceneAnimationBase",0.5, "AmovPercMlmpSlowWrflDf",0.05, "AmovPercMlmpSlowWrflDfl",0.05, "AmovPercMlmpSlowWrflDl",0.05, "AmovPercMlmpSlowWrflDbl",0.05, "AmovPercMlmpSlowWrflDb",0.05, "AmovPercMlmpSlowWrflDbr",0.05, "AmovPercMlmpSlowWrflDr",0.05, "AmovPercMlmpSlowWrflDfr",0.05, "acts_millerDisarming_runToDesk",0.05, "CutSceneAnimationSmk",0.1, "UnconsciousFaceDown",0.25, "UnconsciousMedicFromRifle",0.2 }; }; // rifle raised, replace link of vault with jump animation class AmovPercMstpSrasWrflDnon; class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon { InterpolateTo[] = { "AovrPercMrunSrasWrflDf",0.22, "AmovPercMrunSlowWrflDf",0.025, "AmovPercMwlkSrasWrflDf",0.025, "AmovPknlMrunSrasWrflDf",0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02, "AmovPercMevaSrasWrflDf",0.025, "Unconscious",0.01, "AmovPercMtacSrasWrflDf",0.02, "AmovPercMrunSrasWrflDfl",0.02, "AmovPercMrunSrasWrflDfl_ldst",0.02, "AmovPercMrunSrasWrflDfr",0.02, "AmovPercMrunSrasWrflDfr_ldst",0.02, "AmovPercMstpSrasWrflDnon",0.02, "AmovPercMrunSrasWrflDl",0.02, "AmovPercMrunSrasWrflDbl",0.02, "AmovPercMrunSrasWrflDb",0.02, "AmovPercMrunSrasWrflDbr",0.02, "AmovPercMrunSrasWrflDr",0.02, "AmovPknlMstpSlowWrflDnon_relax",0.1, "AmovPercMrunSrasWrflDf_ldst",0.02, "AmovPercMrunSrasWrflDf",0.02 }; }; // rifle lowered, add link to jump animation class AmovPercMstpSlowWrflDnon; class AmovPercMrunSlowWrflDf: AmovPercMstpSlowWrflDnon { InterpolateTo[] = { "ACE_AovrPercMrunSlowWrflDf",0.22, "AmovPercMstpSlowWrflDnon",0.02, "AmovPercMwlkSlowWrflDf_ver2",0.025, "AmovPercMwlkSlowWrflDf",0.5, "AidlPercMrunSrasWrflDf",0.01, "AmovPercMrunSlowWrflDfl",0.025, "AmovPercMrunSlowWrflDfr",0.025, "AmovPercMrunSrasWrflDf",0.025, "AmovPknlMrunSlowWrflDf",0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02, "AmovPercMevaSrasWrflDf",0.025, "AmovPercMevaSlowWrflDf",0.025, "Unconscious",0.02, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart",0.1, "AmovPknlMstpSlowWrflDnon_relax",0.1, "AmovPercMtacSlowWrflDf_ver2",0.2, "AmovPercMtacSlowWrflDf",0.5, "AmovPercMwlkSrasWrflDf",0.02, "AmovPercMtacSrasWrflDf",0.02 }; }; // enable optics in prone down stance class AadjPpneMstpSrasWrflDup; class AadjPpneMstpSrasWrflDdown: AadjPpneMstpSrasWrflDup { enableOptics = 1; }; class AadjPpneMstpSrasWpstDup; class AadjPpneMstpSrasWpstDdown: AadjPpneMstpSrasWpstDup { enableOptics = 2; }; // climb animation class AmovPercMstpSnonWnonDnon: StandBase { ConnectTo[] += {"ACE_Climb",0.02}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium; class ACE_Climb: AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium { canReload = 0; forceAim = 1; }; }; };