/* Name: ACE_Respawn_fnc_showFriendlyFireMessages Author(s): commy2 Description: shows a message in system chat of who killed who Parameters: 0: OBJECT - unit 1: OBJECT - killer Returns: VOID */ #include "script_component.hpp" private ["_unit", "_killer"]; _unit = _this select 0; _killer = _this select 1; if (_unit != _killer && side group _unit in [side group ACE_player, civilian] && {side group _killer == side group ACE_player}) then { systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)]; [_unit, "killedByFriendly", [_unit, _killer]] call EFUNC(common,callCustomEventHandlers); };