#define _ARMA_

ambient[] = {1,1,1,1.0};
diffuse[] = {1,1,1,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {1,1,1,1.0};
specularPower = 40.0;
PixelShaderID = "super";
VertexShaderID = "super";
class Stage1
{
	texture = "z\ace\addons\apl\data\m3tripod_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage2
{
	texture = "a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {8.0,0.0,0.0};
		up[] = {0.0,8.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage4
{
	texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage5
{
	texture = "z\ace\addons\apl\data\m3tripod_SMDI.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage6
{
	texture = "#(ai,32,128,1)fresnel(3.38,5.33)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage7
{
	texture = "a3\data_f\env_land_co.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class StageTI
{
	texture = "a3\data_f\default_vehicle_ti_ca.paa";
};