#include "..\script_component.hpp" /* * Author: Dystopian, PabstMirror * Adapted from quickmount's addFreeSeatsActions * * Arguments: * 0: Unit * * Return Value: * ARRAY * * Example: * [player] call ace_viewports_fnc_getSeatInfo * * Public: No */ params ["_unit"]; private _vehicle = vehicle _unit; if (_vehicle == _unit) exitWith { [] }; private _vehicleConfig = configOf _vehicle; private _fullCrew = fullCrew [_vehicle, "", false]; (_fullCrew select (_fullCrew findIf {_unit == _x select 0})) params ["", "_role", "_cargoIndex", "_turretPath"]; private _compartment = switch (_role) do { case "driver": { (_vehicleConfig >> "driverCompartments") call BIS_fnc_getCfgData }; case "cargo": { // note: cargoNumber is different from the cargoIndex from fullCrew... private _cargoNumber = fullCrew [_vehicle, "cargo", true] findIf {_unit == _x select 0}; private _cargoCompartments = getArray (_vehicleConfig >> "cargoCompartments"); private _cargoCompartmentsLast = count _cargoCompartments - 1; _cargoCompartments select (_cargoNumber min _cargoCompartmentsLast) }; default { private _turretConfig = [_vehicleConfig, _turretPath] call CBA_fnc_getTurret; (_turretConfig >> "gunnerCompartments") call BIS_fnc_getCfgData }; }; if (!(_compartment isEqualType "")) then { _compartment = format ["Compartment%1",_compartment] }; [_role, _cargoIndex, _turretPath, _compartment]