#include "script_component.hpp" /* * Author: LinkIsGrim * Sets status effects for a unit. * For Internal Use: Called by FUNC(setUnconsciousState), FUNC(handleKilled), and on featureCamera changes. * * Arguments: * 0: The unit * 1: Status effects value * 2: Skip setHidden (default: false) * * Return Value: * None * * Public: No */ params ["_unit", "_set", ["_skipSetHidden", false]]; TRACE_3("setStatusEffect",_unit,_set,_skipSetHidden); // Block radio on unconsciousness for compatibility with captive module [_unit, "blockRadio", "ace_unconscious", _set] call EFUNC(common,statusEffect_set); // Block speaking on unconsciousness [_unit, "blockSpeaking", "ace_unconscious", _set] call EFUNC(common,statusEffect_set); if (_skipSetHidden) exitWith {}; // Stop AI firing at unconscious units in most situations (global effect) [_unit, "setHidden", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);