//#define DEBUG_MODE_FULL #include "script_component.hpp" if(!isServer) exitWith { false }; // Walk through the local synced events and clean up anything thats already EOL // @TODO: This should be iteration limited to prevent FPS lag private["_data"]; { private["_data", "_eventLog", "_newEventLog", "_name", "_globalEventTTL"]; _name = _x; _data = HASH_GET(GVAR(syncedEvents),_name); _eventLog = _data select 1; _globalEventTTL = _data select 2; _newEventLog = []; // @TODO: This should be iteration limited to prevent FPS lag { private["_eventEntry", "_ttlReturn"]; _eventEntry = _x; _ttlReturn = true; if(typeName _globalEventTTL == "CODE") then { _ttlReturn = [(_data select 0),_eventEntry] call _globalEventTTL; } else { _ttlReturn = call { _globalEventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _globalEventTTL} }; }; if(_ttlReturn) then { // Do event based TTL check private["_eventTTL"]; _eventTTL = _eventEntry select 2; if(typeName _eventTTL == "CODE") then { _ttlReturn = [(_data select 0),_eventEntry] call _eventTTL; } else { _ttlReturn = call { _eventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _eventTTL} }; }; }; // Finally drop it if the TTL check fails if(_ttlReturn) then { _newEventLog pushBack _x; }; } forEach _eventLog; _data set[1, _newEventLog]; } forEach (GVAR(syncedEvents) select 0); // @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events