/* * Author: BIS, commy2 * Sets up the marker placement * Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf * * Arguments: * 0: RscDisplayInsertMarker * * Return Value: * Nothing * * Example: * [onLoad] call ace_markers_fnc_initInsertMarker; * * Public: No */ #include "script_component.hpp" #define BORDER 0.005 [{ private ["_display", "_text", "_picture", "_channel", "_buttonOK", "_buttonCancel", "_description", "_title", "_descriptionChannel", "_sizeX", "_sizeY", "_aceShapeLB", "_aceColorLB", "_aceAngleSlider", "_aceAngleSliderText", "_mapIDD", "_pos", "_posX", "_posY", "_posW", "_posH", "_offsetButtons", "_buttonOk", "_curSelShape", "_curSelColor", "_curSelAngle"]; disableserialization; PARAMS_1(_display); //Can't place markers when can't interact if (!([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith))) exitWith { _display closeDisplay 2; //emulate "Cancel" button }; //BIS Controls: _text = _display displayctrl 101; _picture = _display displayctrl 102; _channel = _display displayctrl 103; _buttonOK = _display displayctrl 1; _buttonCancel = _display displayctrl 2; _description = _display displayctrl 1100; _title = _display displayctrl 1001; _descriptionChannel = _display displayctrl 1101; //ACE Controls: // _sizeX = _display displayctrl 1200; // _sizeY = _display displayctrl 1201; _aceShapeLB = _display displayctrl 1210; _aceColorLB = _display displayctrl 1211; _aceAngleSlider = _display displayctrl 1220; _aceAngleSliderText = _display displayctrl 1221; //Install MapDrawEH on current map _mapIDD = -1; { if (!isNull (findDisplay _x)) exitWith {_mapIDD = _x}; } forEach [12, 37, 52, 53, 160]; if (_mapIDD == -1) exitWith {ERROR("No Map?");}; if (!(_mapIDD in GVAR(mapDisplaysWithDrawEHs))) then { GVAR(mapDisplaysWithDrawEHs) pushBack _mapIDD; ((finddisplay _mapIDD) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}]; }; //Calculate center position of the marker placement ctrl _pos = ctrlPosition _picture; _pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2]; GVAR(currentMarkerPosition) = ((findDisplay _mapIDD) displayCtrl 51) ctrlMapScreenToWorld _pos; //Hide the bis picture: _picture ctrlShow false; // prevent vanilla key input _display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}]; //Focus on the text input ctrlSetFocus _text; //--- Background _pos = ctrlposition _text; _posX = (_pos select 0) + 0.01; _posY = _pos select 1; _posW = _pos select 2; _posH = _pos select 3; _posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen _pos set [0,_posX]; _pos set [1,_posY]; _text ctrlsetposition _pos; _text ctrlcommit 0; //--- Title _pos set [1,_posY - 2*_posH - BORDER]; _pos set [3,_posH]; _title ctrlsetposition _pos; _title ctrlcommit 0; //--- Description _pos set [1,_posY - 1*_posH]; _pos set [3,6*_posH + 6 * BORDER]; _description ctrlenable false; _description ctrlsetposition _pos; _description ctrlsetstructuredtext parsetext format ["%1", (localize "str_lib_label_description")]; _description ctrlcommit 0; //--- Shape _pos set [1,_posY + 1 * _posH + 2 * BORDER]; _pos set [2,_posW]; _pos set [3,_posH]; _aceShapeLB ctrlsetposition _pos; _aceShapeLB ctrlcommit 0; //--- Color _pos set [1,_posY + 2 * _posH + 3 * BORDER]; _pos set [2,_posW]; _aceColorLB ctrlsetposition _pos; _aceColorLB ctrlcommit 0; //--- Angle _pos set [1,_posY + 3 * _posH + 4 * BORDER]; _pos set [2,_posW]; _aceAngleSlider ctrlsetposition _pos; _aceAngleSlider ctrlcommit 0; //--- Angle Text _pos set [1,_posY + 4 * _posH + 5 * BORDER]; _pos set [2,_posW]; _aceAngleSliderText ctrlsetposition _pos; _aceAngleSliderText ctrlcommit 0; _offsetButtons = 0; if (isMultiplayer) then { _pos set [1,_posY + 5 * _posH + 7 * BORDER]; _pos set [3,_posH]; _descriptionChannel ctrlsetstructuredtext parsetext format ["%1", (localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0") + ":"]; _descriptionChannel ctrlsetposition _pos; _descriptionChannel ctrlcommit 0; _pos set [1,_posY + 6 * _posH + 7 * BORDER]; _pos set [3,_posH]; _channel ctrlsetposition _pos; _channel ctrlcommit 0; _offsetButtons = 7 * _posH + 8 * BORDER; } else { _descriptionChannel ctrlshow false; _channel ctrlshow false; _offsetButtons = 5 * _posH + 7 * BORDER; }; //--- ButtonOK _pos set [1,_posY + _offsetButtons]; _pos set [2,_posW / 2 - BORDER]; _pos set [3,_posH]; _buttonOk ctrlsetposition _pos; _buttonOk ctrlcommit 0; //--- ButtonCancel _pos set [0,_posX + _posW / 2]; _pos set [1,_posY + _offsetButtons]; _pos set [2,_posW / 2]; _pos set [3,_posH]; _buttonCancel ctrlsetposition _pos; _buttonCancel ctrlcommit 0; //--- PositionX /*_pos set [1,_posY + 2 * _posH + 3 * BORDER]; _sizeX ctrlsetposition _pos; _sizeX ctrlcommit 0;*/ //--- PositionY /*_pos set [1,_posY + 2 * _posH + 3 * BORDER]; _sizeY ctrlsetposition _pos; _sizeY ctrlcommit 0;*/ // init marker shape lb lbClear _aceShapeLB; { _aceShapeLB lbAdd (_x select 0); _aceShapeLB lbSetValue [_forEachIndex, _x select 1]; _aceShapeLB lbSetPicture [_forEachIndex, _x select 2]; } forEach GVAR(MarkersCache); _curSelShape = GETGVAR(curSelMarkerShape,0); _aceShapeLB lbSetCurSel _curSelShape; //Update now and add eventHandler: [_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape); _aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}]; // init marker color lb lbClear _aceColorLB; { _aceColorLB lbAdd (_x select 0); _aceColorLB lbSetValue [_forEachIndex, _x select 1]; _aceColorLB lbSetPicture [_forEachIndex, _x select 2]; } forEach GVAR(MarkerColorsCache); _curSelColor = GETGVAR(curSelMarkerColor,0); _aceColorLB lbSetCurSel _curSelColor; //Update now and add eventHandler: [_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor); _aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}]; // init marker angle slider _aceAngleSlider sliderSetRange [-180, 180]; _curSelAngle = GETGVAR(currentMarkerAngle,0); _aceAngleSlider sliderSetPosition _curSelAngle; //Update now and add eventHandler: [_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle); _aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}]; }, _this] call EFUNC(common,execNextFrame);