///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
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/// @ref core
/// @file glm/detail/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.13 Noise Functions
///
/// @defgroup core_func_noise Noise functions
/// @ingroup core
///
/// Noise functions are stochastic functions that can be used to increase visual
/// complexity. Values returned by the following noise functions give the
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_noise
/// @{
/// Returns a 1D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL noise1 man page
/// @see GLSL 4.20.8 specification, section 8.13 Noise Functions
template
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL noise2 man page
/// @see GLSL 4.20.8 specification, section 8.13 Noise Functions
template
GLM_FUNC_DECL tvec2 noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL noise3 man page
/// @see GLSL 4.20.8 specification, section 8.13 Noise Functions
template
GLM_FUNC_DECL tvec3 noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL noise4 man page
/// @see GLSL 4.20.8 specification, section 8.13 Noise Functions
template
GLM_FUNC_DECL tvec4 noise4(genType const & x);
/// @}
}//namespace glm
#include "func_noise.inl"