#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = 0.60; requiredAddons[] = { "ace_main", "ace_common" }; version = QUOTE(VERSION); versionStr = QUOTE(VERSION); versionAr[] = { VERSION_AR }; author[] = {"KoffeinFlummi"}; authorUrl = "https://github.com/KoffeinFlummi"; }; }; #include "CfgEventHandlers.hpp" #include "CfgSounds.hpp" #include "CfgWeapons.hpp" class ACE_Default_Keys { class adjustScopeUp { displayName = "$STR_ACE_Scopes_AdjustUp"; condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, 0, 0.1] call FUNC(canAdjustScope)); statement = QUOTE([_player, 0, 0.1] call FUNC(adjustScope)); allowHolding = 1; key = 201; shift = 0; control = 0; alt = 0; }; class adjustScopeDown: adjustScopeUp { displayName = "$STR_ACE_Scopes_AdjustDown"; condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, 0, -0.1] call FUNC(canAdjustScope)); statement = QUOTE([_player, 0, -0.1] call FUNC(adjustScope)); key = 209; }; class adjustScopeLeft: adjustScopeUp { displayName = "$STR_ACE_Scopes_AdjustLeft"; condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, -0.1, 0] call FUNC(canAdjustScope)); statement = QUOTE([_player, -0.1, 0] call FUNC(adjustScope)); key = 209; control = 1; }; class adjustScopeRight: adjustScopeLeft { displayName = "$STR_ACE_Scopes_AdjustRight"; condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, 0.1, 0] call FUNC(canAdjustScope)); statement = QUOTE([_player, 0.1, 0] call FUNC(adjustScope)); key = 201; }; }; #include "RscTitles.hpp" #include "RscInGameUI.hpp"