#include "..\script_component.hpp" /* * Author: BaerMitUmlaut, johnb43 * Creates a draggable / carryable clone of a dead unit. * * Arguments: * 0: Dead unit * * Return Value: * Cloned unit * * Example: * [player] call ace_dragging_fnc_createClone; * * Public: No */ params ["_target"]; // Get current position of unit, -10 m below surface private _posATL = getPosATL _target; _posATL set [2, -10]; private _clone = createVehicle [QGVAR(clone), _posATL]; // Clone loadout [_clone, _target call CBA_fnc_getLoadout] call CBA_fnc_setLoadout; // Hide unit private _isObjectHidden = isObjectHidden _target; if (!_isObjectHidden) then { [QEGVAR(common,hideObjectGlobal), [_target, true]] call CBA_fnc_serverEvent; }; private _isInRemainsCollector = isInRemainsCollector _target; // Make sure corpse isn't deleted by engine's garbage collector if (_isInRemainsCollector) then { removeFromRemainsCollector [_target]; }; // Disable all damage _clone allowDamage false; _clone setVariable [QGVAR(original), [_target, _isInRemainsCollector, _isObjectHidden], true]; // Sets the facial expression [[QGVAR(cloneCreated), [_target, _clone]] call CBA_fnc_globalEventJIP, _clone] call CBA_fnc_removeGlobalEventJIP; _clone