#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_apl", "ace_interaction"}; author[] = {"Rocko", "Ruthberg"}; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" class ACE_newEvents { interactMenuOpened = "ace_interactMenuOpened"; medical_onUnconscious = "ace_medical_onUnconscious"; playerVehicleChanged = "ace_playerVehicleChanged"; playerChanged = "ace_playerChanged"; };