#define COMPONENT medical_engine #define COMPONENT_BEAUTIFIED Medical Engine #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_MEDICAL_ENGINE #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_MEDICAL_ENGINE #define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_ENGINE #endif #include "\z\ace\addons\medical_engine\script_macros_medical.hpp" #include "\z\ace\addons\main\script_macros.hpp" #include "\z\ace\addons\medical_engine\script_macros_config.hpp" #define PRELOAD_CLASS(class) \ TRACE_1("Starting preload",class);\ [{\ 1 preloadObject _this;\ }, {\ TRACE_1("Preload done",_this);\ }, class] call CBA_fnc_waitUntilAndExecute #define PRIORITY_HEAD 3 #define PRIORITY_BODY 4 #define PRIORITY_LEFT_ARM (1 + random 1) #define PRIORITY_RIGHT_ARM (1 + random 1) #define PRIORITY_LEFT_LEG (1 + random 1) #define PRIORITY_RIGHT_LEG (1 + random 1) #define PRIORITY_STRUCTURAL 1 // don't change, these reflect hard coded engine behaviour #define DAMAGED_MIN_THRESHOLD 0.45 #define LIMPING_MIN_DAMAGE 0.5 #define UNCON_ANIM(var1) DOUBLES(GVAR(uncon_anim),var1) #define QUNCON_ANIM(var1) QUOTE(UNCON_ANIM(var1))