#define COMPONENT ui #define COMPONENT_BEAUTIFIED UI #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_UI #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_UI #define DEBUG_SETTINGS DEBUG_SETTINGS_UI #endif #include "\z\ace\addons\main\script_macros.hpp" #include "\a3\ui_f\hpp\defineResincl.inc" #include "\a3\ui_f\hpp\defineCommonGrids.inc" // Basic Elements #define ELEMENTS_BASIC [QGVAR(soldierVehicleWeaponInfo), QGVAR(vehicleRadar), QGVAR(vehicleCompass), QGVAR(commandMenu), QGVAR(groupBar)] // Locations #define ANYWHERE 0 #define GROUND_ONLY 1 #define VEHICLE_ONLY 2 /* RscUnitInfo = 300 -------------------- 118 (Weapon Name / Gunner Weapon Name) + 1001 (Weapon Name Background 1/2 / Gunner Weapon Name Background 1/2) + 1008 (Weapon Name Background 2/2 / Gunner Weapon Name Background 2/2) 187 (Firing Mode / Gunner Firing Mode) + 1203 (Firing Mode Background / Gunner Firing Mode Background) 155 (Ammo Type / Gunner Ammo Type) 184 (Ammo Count / Gunner Ammo Count) 185 (Magazine Count / Gunner Magazine Count) 152 (Grenade/Flare Type / Launchable Type) 151 (Grenade/Flare Count / Launchable Count) 1202 (Lower Weapon Info Background / Gunner Lower Weapon Info Background) 168 (Zeroing / Gunner Zeroing) 120 (Vehicle Name) 1000 (Vehicle Name Background 1/2) + 1013 (Vehicle Name Background 2/2) 113 (Vehicle Fuel Bar) + 1202 (Vehicle Fuel Bar Background) 121 (Vehicle Speed Number) + 1004 (Vehicle Speed Unit) + 1006 (Vehicle Speed Background) 122 (Vehicle Altitude Number) + 1005 (Vehicle Altitude Units) + 1014 (Vehicle Altitude Background) 111 (Vehicle Damage) 1200 (Vehicle Info Background) RscStanceInfo = 303 -------------------- 188 (Stance) + 1201 (Stance Background) RscStaminaBar = 305 -------------------- 193 (Stamina Bar) */